# Pterodactyl Wings

> Pterodactyl Wings is a self-hosted, open-source Go daemon running game servers in isolated Docker containers with live console, file management, backups, and scheduling.

- **Category:** Game Servers
- **Licence:** MIT
- **Latest version:** v1.13.4
- **Open source:** oss
- **Languages:** Go
- **Platforms:** Systemd
- **Tags:** WebSocket, Sftp, Game Server, Pterodactyl, Server Management, Docker, Go, Golang, Container orchestration, Game hosting, Control plane, Compiled

## Description

Pterodactyl Wings is the server-side daemon that runs on each node hosting game servers. Written in Go for performance and security, it provides an HTTP API and WebSocket interface for the Pterodactyl Panel to control server lifecycles, fetch logs, generate backups, and manage files via a built-in SFTP server. Each game server runs in a separate Docker container with configurable CPU, memory, I/O, and process limits. Wings is installed as a systemd service on Linux (Ubuntu, Debian, RHEL/Rocky/AlmaLinux) and requires Docker. It communicates with the Panel over a signed WebSocket connection (default port 8080) and authenticates users via the same credentials as the Panel. The project is MIT licensed with no paid tiers.

## Links

- [Homepage](https://github.com/pterodactyl/wings)
- [Website](https://pterodactyl.io)
- [Wings Documentation](https://docs.pterodactyl.io/v1/wings/)
- [Installing Wings Guide](https://docs.pterodactyl.io/v1/wings/installing)
- [Additional Configuration](https://docs.pterodactyl.io/v1/wings/configuration)
- [GitHub Repository](https://github.com/pterodactyl/wings)
- [Discord Community](https://discord.gg/pterodactyl)

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Source: https://selfhost.directory/project/wings-2